Files
bitcoin/src/httpserver.h
merge-script e339043ee9 Merge bitcoin/bitcoin#35829: http: Make class fields private and make HTTPResponse a struct
5e0d7a286a refactor: Drastically narrow scope of http_bitcoin namespace and rename it to bitcoin_http (Hodlinator)
8f9fd8698a refactor: Make HTTPRemoteClient fields private (Hodlinator)
d72f67fd6c refactor: Expose additional HTTPRemoteClient fields through accessors (Hodlinator)
10bbae302f refactor: Expose HTTPRemoteClient fields to tests through methods (Hodlinator)
5b06d90831 refactor: Replace HTTPServer::MaybeDispatchRequestsFromClient() with HTTPRemoteClient::TryReadRequest() (Hodlinator)
a1183c02aa refactor: Extract Send() and Receive() into HTTPRemoteClient from HTTPServer (Hodlinator)
6d9b61d4f8 refactor: Extract HTTPRemoteClient::MaybeDisconnect() from HTTPServer::DisconnectClients() (Hodlinator)
6fec8d6914 refactor: Make HTTPRequest fields private (Hodlinator)
b8cd77237b refactor: Make HTTPRequest::GetHeader() return saner optional type (Hodlinator)
e5be0dc35e refactor: Make HTTPResponse a struct since all fields are public (Hodlinator)

Pull request description:

  The new HTTP server implementation in v32 has `HTTPServer` reaching into and modifying fields of `HTTPRemoteClient` and `HTTPRequest`. This PR encapsulates field data of the latter 2 types which enforces invariants and reduces cognitive load[^1]. Exposing data through accessor methods also implies adding lock annotations.

  Commits:
  * Makes `HTTPResponse` a struct since it is used that way. (https://github.com/bitcoin/bitcoin/pull/35182#discussion_r3336757663) [^2]
  * `HTTPRequest`:
    * Saner return type for `GetHeader()` (old type was mirroring the now removed libevent-wrapper and made later commits ugly).
    * Make fields private.
  * Simplifies boolean logic in `HTTPServer::DisconnectClients()`. (https://github.com/bitcoin/bitcoin/pull/35182#discussion_r3336757663)
  * Extraction of `HTTPServer` functions into `HTTPRemoteClient`:
    Refactors `HTTPRemoteClient` to be more self-contained rather than having `HTTPServer` reach into the fields of other objects. (https://github.com/bitcoin/bitcoin/pull/35182#discussion_r3339543447, https://github.com/bitcoin/bitcoin/pull/35182#discussion_r3339543447)
  * Severely narrows `http_bitcoin` namespace and renames it to `bitcoin_http` (https://github.com/bitcoin/bitcoin/pull/35182#discussion_r3264510816)

  Follow-up to #35182.

  [^1]: Core Guidelines: C.9: Minimize exposure of members - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c9-minimize-exposure-of-members
  [^2]: Core Guidelines: C.2: Use class if the class has an invariant; use struct if the data members can vary independently - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c2-use-class-if-the-class-has-an-invariant-use-struct-if-the-data-members-can-vary-independently

ACKs for top commit:
  achow101:
    ACK 5e0d7a286a
  janb84:
    ACK 5e0d7a286a
  winterrdog:
    tACK 5e0d7a286a

Tree-SHA512: e1c5aa067538e31247ca74923e451038c90750ccc941ae16711dd976c8cd750bd1afaee6e4378aeee91440f7727955d9bfb32aa25a0a745613d0d771a674ebc8
2026-08-26 11:26:09 +01:00

648 lines
23 KiB
C++

// Copyright (c) 2015-present The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_HTTPSERVER_H
#define BITCOIN_HTTPSERVER_H
#include <atomic>
#include <functional>
#include <memory>
#include <optional>
#include <span>
#include <stdexcept>
#include <string>
#include <vector>
#include <netaddress.h>
#include <rpc/protocol.h>
#include <util/byte_units.h>
#include <util/expected.h>
#include <util/sock.h>
#include <util/strencodings.h>
#include <util/string.h>
#include <util/threadinterrupt.h>
#include <util/time.h>
namespace util {
class SignalInterrupt;
} // namespace util
/**
* The default value for `-rpcthreads`. This number of threads will be created at startup.
*/
inline constexpr int DEFAULT_HTTP_THREADS=16;
/**
* The default value for `-rpcworkqueue`. This is the maximum depth of the work queue,
* we don't allocate this number of work queue items upfront.
*/
inline constexpr int DEFAULT_HTTP_WORKQUEUE=64;
inline constexpr int DEFAULT_HTTP_SERVER_TIMEOUT=30;
/**
* Maximum number of connected HTTP clients
*/
inline constexpr int DEFAULT_MAX_HTTP_CONNECTIONS = 16;
enum class HTTPRequestMethod {
UNKNOWN,
GET,
POST,
HEAD,
PUT
};
class HTTPRequest;
/** Handler for requests to a certain HTTP path */
using HTTPRequestHandler = std::function<void(HTTPRequest* req, const std::string&)>;
/** Register handler for prefix.
* If multiple handlers match a prefix, the first-registered one will
* be invoked.
*/
void RegisterHTTPHandler(const std::string &prefix, bool exactMatch, const HTTPRequestHandler &handler);
/** Unregister handler for prefix */
void UnregisterHTTPHandler(const std::string &prefix, bool exactMatch);
namespace bitcoin_http {
//! Shortest valid request line, used by libevent in evhttp_parse_request_line()
inline constexpr size_t MIN_REQUEST_LINE_LENGTH = std::string_view("GET / HTTP/1.0").size();
//! Maximum size of each headers line in an HTTP request,
//! also the maximum size of all headers total.
//! See https://github.com/bitcoin/bitcoin/pull/6859
//! And libevent http.c evhttp_parse_headers_()
inline constexpr size_t MAX_HEADERS_SIZE{8192};
//! Maximum size of an HTTP request body
inline constexpr uint64_t MAX_BODY_SIZE{32_MiB};
//! Thrown when a request body exceeds MAX_BODY_SIZE (or *will* exceed, in chunked transfer)
//! so the server can reply with more specific code 413 (content too large) vs general 400 (bad request)
struct ContentTooLargeError : std::runtime_error {
using std::runtime_error::runtime_error;
};
} // namespace bitcoin_http
class HTTPHeaders
{
public:
/**
* @param[in] key The field-name of the header to search for
* @returns The value of the first header that matches the provided key
* nullopt if key is not found
*/
std::optional<std::string> FindFirst(std::string_view key) const;
/**
* @param[in] key The field-name of the header to search for
* @returns Views into all values matching the provided key (valid while this object is alive)
*/
std::vector<std::string_view> FindAll(std::string_view key) const;
void Write(std::string&& key, std::string&& value);
/**
* @param[in] key The field-name of the header to search for and delete
*/
void RemoveAll(std::string_view key);
/**
* @param[in] reader A LineReader instance initialized with the client's receive buffer.
* @param[in] write Whether or not to write the parsed data to the object after validation.
* @returns false if LineReader hits the end of the buffer before reading an
* \n, meaning that we are still waiting on more data from the client.
* true after reading an entire HTTP headers section, terminated
* by an empty line and \n.
* @throws on exceeded read limit and on bad headers syntax (e.g. no ":" in a line)
*/
bool Read(util::LineReader& reader, bool write = true);
std::string Stringify() const;
private:
/**
* Headers can have duplicate field names, so we use a vector of key-value pairs instead of a map.
* https://httpwg.org/specs/rfc9110.html#rfc.section.5.2
*/
std::vector<std::pair<std::string, std::string>> m_headers;
//! Track total bytes consumed in Read() for limit checks
size_t m_consumed{0};
};
struct HTTPVersion {
/**
* Default HTTP protocol version 1.1 is used by error responses
* when a request is unreadable.
*/
/// @{
uint8_t major{1};
uint8_t minor{1};
/// @}
};
struct HTTPResponse {
HTTPVersion version;
HTTPStatusCode status{HTTP_INTERNAL_SERVER_ERROR};
HTTPHeaders headers;
std::string StringifyHeaders() const;
};
class HTTPRemoteClient;
class HTTPRequest
{
public:
explicit HTTPRequest(const std::shared_ptr<HTTPRemoteClient>& client) : m_client{client} {}
//! Construct with a null client for unit tests
explicit HTTPRequest() : m_client{} {}
/**
* Methods that attempt to parse HTTP request fields line-by-line
* from a receive buffer.
* @param[in] reader A LineReader object constructed over a span of data.
* @returns true If the request field was parsed.
* false If there was not enough data in the buffer to complete the field.
* @throws std::runtime_error if data is invalid.
*/
/// @{
bool LoadControlData(util::LineReader& reader);
bool LoadHeaders(util::LineReader& reader);
bool LoadBody(util::LineReader& reader);
/// @}
void WriteReply(HTTPStatusCode status, std::span<const std::byte> reply_body = {});
void WriteReply(HTTPStatusCode status, std::string_view reply_body_view)
{
WriteReply(status, std::as_bytes(std::span{reply_body_view}));
}
const HTTPVersion& GetVersion() const { return m_version; }
std::shared_ptr<HTTPRemoteClient> GetClient() const { return m_client.lock(); }
// These methods reimplement the API from http_libevent::HTTPRequest
// for downstream JSONRPC and REST modules.
std::string GetURI() const { return m_target; }
CService GetPeer() const;
HTTPRequestMethod GetRequestMethod() const { return m_method; }
std::optional<std::string> GetQueryParameter(std::string_view key) const;
std::optional<std::string> GetHeader(std::string_view hdr) const;
std::string ReadBody() const { return m_body; }
void WriteHeader(std::string&& hdr, std::string&& value);
std::optional<uint64_t> GetChunkSize() const { return m_chunk_size; }
uint64_t GetChunkProgress() const { return m_chunk_read; }
enum class State {
Init,
NeedsHeaders,
NeedsBody,
Complete,
Error
};
State GetState() const { return m_state; }
void SetState(State state) { m_state = state; }
private:
HTTPRequestMethod m_method;
std::string m_target;
HTTPVersion m_version;
HTTPHeaders m_headers;
std::string m_body;
//! Pointer to the client that made the request so we know who to respond to.
std::weak_ptr<HTTPRemoteClient> m_client;
//! Response headers may be set in advance before response body is known
HTTPHeaders m_response_headers;
// If a large request is sent with "Transfer-encoding: chunked" we may
// read the chunk size in a separate I/O loop iteration than the chunk
// of data itself. Store the chunk size value here until the chunk is read.
std::optional<uint64_t> m_chunk_size;
// We may also read a large chunk over multiple loop iterations.
// Track the progress of the chunk here.
uint64_t m_chunk_read{0};
State m_state = State::Init;
};
class HTTPServer
{
public:
/**
* Each connection is assigned an unique id of this type.
*/
using Id = uint64_t;
explicit HTTPServer(std::function<void(std::unique_ptr<HTTPRequest>&&)> func)
: m_request_dispatcher{std::move(func)} {}
virtual ~HTTPServer()
{
Assume(!m_thread_socket_handler.joinable()); // Missing call to JoinSocketsThreads()
Assume(m_connected.empty()); // Missing call to DisconnectClients(), or disconnect flags not set
Assume(m_listen.empty()); // Missing call to StopListening()
}
/**
* Parse the user's -rpcallowip settings and populate m_allow_subnets
*/
bool InitHTTPAllowList();
/**
* Bind to a new address:port, start listening and add the listen socket to `m_listen`.
* @param[in] to Where to bind.
* @returns {} or the reason for failure.
*/
util::Expected<void, std::string> BindAndStartListening(const CService& to);
/**
* Stop listening by closing all listening sockets.
*/
void StopListening();
/**
* Get the number of sockets the server is bound to and listening on
*/
size_t GetListeningSocketCount() const { return m_listen.size(); }
/**
* Get the number of HTTPRemoteClients we are connected to
*/
size_t GetConnectionsCount() const { return m_connected_size.load(std::memory_order_acquire); }
/**
* Start the necessary threads for sockets IO.
*/
void StartSocketsThreads();
/**
* Join (wait for) the threads started by `StartSocketsThreads()` to exit.
*/
void JoinSocketsThreads();
/**
* Stop network activity
*/
void InterruptNet() { m_interrupt_net(); }
/**
* Start disconnecting clients when possible in the I/O loop
*/
void DisconnectAllClients() { m_disconnect_all_clients = true; }
/**
* Update the request handler method.
* Used for shutdown to reject new requests.
*/
void SetRequestHandler(std::function<void(std::unique_ptr<HTTPRequest>&&)> func)
EXCLUSIVE_LOCKS_REQUIRED(!m_request_dispatcher_mutex)
{
WITH_LOCK(m_request_dispatcher_mutex,
m_request_dispatcher = std::move(func));
}
/**
* Stop accepting new connections in the I/O loop.
* Must be called first in StopHTTPServer() before DisconnectAllClients().
* A connection accepted after the "wait for 0 connections" loop exits would
* remain in m_connected when the destructor is called.
*/
void StopAccepting() { m_stop_accepting = true; }
/**
* Set the idle client timeout (-rpcservertimeout)
*/
void SetServerTimeout(std::chrono::seconds seconds) { m_rpcservertimeout = seconds; }
/**
* Set the maximum amount of connected HTTPClients (-rpcmaxconnections)
*/
void SetMaxConnections(int max_conn) { m_rpcmaxconnections = max_conn; }
/**
* Force-remove all remaining clients from m_connected without waiting for
* graceful disconnection. Must only be called after JoinSocketsThreads().
*/
void ClearConnectedClients();
private:
/**
* List of listening sockets.
*/
std::vector<std::shared_ptr<Sock>> m_listen;
/**
* The id to assign to the next created connection.
*/
std::atomic<Id> m_next_id{0};
/**
* List of HTTPRemoteClients with connected sockets.
* Connections will only be added and removed in the I/O thread, but
* weak pointers may be passed to worker threads to handle requests
* and send replies.
*/
std::vector<std::shared_ptr<HTTPRemoteClient>> m_connected;
/**
* Flag used during shutdown to stop accepting new connections.
* Set by main thread and read by the I/O thread.
*/
std::atomic_bool m_stop_accepting{false};
/**
* Flag used during shutdown.
* Overrides HTTPRemoteClient flags m_keep_alive and m_connection_busy.
* Set by main thread and read by the I/O thread.
*/
std::atomic_bool m_disconnect_all_clients{false};
/**
* The number of connected sockets.
* Updated from the I/O thread but safely readable from
* the main thread without locks.
*/
std::atomic<size_t> m_connected_size{0};
/**
* Info about which socket has which event ready and a reverse map
* back to the HTTPRemoteClient that owns the socket.
*/
struct IOReadiness {
/**
* Map of socket -> socket events. For example:
* socket1 -> { requested = SendEvent|RecvEvent, occurred = RecvEvent }
* socket2 -> { requested = SendEvent, occurred = SendEvent }
*/
Sock::EventsPerSock events_per_sock;
/**
* Map of socket -> HTTPRemoteClient. For example:
* socket1 -> HTTPRemoteClient{ id=23 }
* socket2 -> HTTPRemoteClient{ id=56 }
*/
std::unordered_map<Sock::EventsPerSock::key_type,
std::shared_ptr<HTTPRemoteClient>,
Sock::HashSharedPtrSock,
Sock::EqualSharedPtrSock>
httpclients_per_sock;
};
/**
* This is signaled when network activity should cease.
*/
CThreadInterrupt m_interrupt_net;
/**
* Thread that sends to and receives from sockets and accepts connections.
* Executes the I/O loop of the server.
*/
std::thread m_thread_socket_handler;
/*
* What to do with HTTP requests once received, validated and parsed.
* Set in main thread by server start and interrupt but read in
* worker threads.
*/
/// @{
mutable Mutex m_request_dispatcher_mutex;
std::function<void(std::unique_ptr<HTTPRequest>&&)> m_request_dispatcher GUARDED_BY(m_request_dispatcher_mutex);
/// @}
/**
* Idle timeout after which clients are disconnected
*/
std::chrono::seconds m_rpcservertimeout{DEFAULT_HTTP_SERVER_TIMEOUT};
/**
* List of subnets to allow HTTP connections from
*/
std::vector<CSubNet> m_allow_subnets;
/**
* Check an incoming connection's source IP against the allow list
*/
bool ClientAllowed(const CNetAddr& netaddr) const;
/**
* Maximum amount of concurrent connections
*/
int m_rpcmaxconnections{DEFAULT_MAX_HTTP_CONNECTIONS};
/**
* Accept a connection.
* @param[in] listen_sock Socket on which to accept the connection.
* @param[out] addr Address of the peer that was accepted.
* @return Newly created socket for the accepted connection.
*/
std::unique_ptr<Sock> AcceptConnection(const Sock& listen_sock, CService& addr);
/**
* Generate an id for a newly created connection.
*/
Id GetNewId();
/**
* After a new socket with a client has been created, configure its flags,
* make a new HTTPRemoteClient and Id and save its shared pointer.
* @param[in] sock The newly created socket.
* @param[in] addr Address of the new peer.
*/
void NewSockAccepted(std::unique_ptr<Sock>&& sock, const CService& addr);
/**
* Do the read/write for connected sockets that are ready for IO.
* @param[in] io_readiness Which sockets are ready and their corresponding HTTPRemoteClients.
*/
void SocketHandlerConnected(const IOReadiness& io_readiness) const
EXCLUSIVE_LOCKS_REQUIRED(!m_request_dispatcher_mutex);
/**
* Accept incoming connections, one from each read-ready listening socket.
* @param[in] events_per_sock Sockets that are ready for IO.
*/
void SocketHandlerListening(const Sock::EventsPerSock& events_per_sock);
/**
* Generate a collection of sockets to check for IO readiness.
* @return Sockets to check for readiness plus an aux map to find the
* corresponding HTTPRemoteClient given a socket.
*/
IOReadiness GenerateWaitSockets() const;
/**
* Check connected and listening sockets for IO readiness and process them accordingly.
* This is the main I/O loop of the server.
*/
void ThreadSocketHandler() EXCLUSIVE_LOCKS_REQUIRED(!m_request_dispatcher_mutex);
/**
* Close underlying socket connections for flagged clients
* by removing their shared pointer from m_connected. If an HTTPRemoteClient
* is busy in a worker thread, its connection will be closed once that
* job is done.
*/
void DisconnectClients();
};
std::optional<std::string> GetQueryParameterFromUri(std::string_view uri, std::string_view key);
class HTTPRemoteClient
{
public:
explicit HTTPRemoteClient(HTTPServer::Id id, const CService& addr, std::unique_ptr<Sock> socket)
: m_id(id), m_addr(addr), m_origin(addr.ToStringAddrPort()), m_sock{std::move(socket)}, m_idle_since{Now<SteadySeconds>()} {}
// Disable copies (should only be used as shared pointers)
HTTPRemoteClient(const HTTPRemoteClient&) = delete;
HTTPRemoteClient& operator=(const HTTPRemoteClient&) = delete;
const std::string& GetOrigin() const { return m_origin; }
const CService& GetPeer() const { return m_addr; }
std::shared_ptr<Sock> GetSock() EXCLUSIVE_LOCKS_REQUIRED(!m_sock_mutex) { return WITH_LOCK(m_sock_mutex, return m_sock;); }
bool ReadyToSend() const EXCLUSIVE_LOCKS_REQUIRED(!m_send_mutex) { return WITH_LOCK(m_send_mutex, return m_send_ready;); }
void Send(const HTTPResponse& res, std::span<const std::byte> reply_body, bool keep_alive) EXCLUSIVE_LOCKS_REQUIRED(!m_send_mutex, !m_sock_mutex);
void Receive() EXCLUSIVE_LOCKS_REQUIRED(!m_sock_mutex);
bool MaybeDisconnect(std::chrono::time_point<SteadyClock> now, std::chrono::seconds rpcservertimeout, bool disconnect_all);
/**
* Try to read an HTTPRequest from a client's receive buffer.
* Only complete requests are returned, incomplete requests are
* left in the buffer to wait for more data. Some read errors
* will mark this client for disconnection.
*/
static std::unique_ptr<HTTPRequest> TryReadRequest(const std::shared_ptr<HTTPRemoteClient>& client);
/**
* Push data (if there is any) from client's m_send_buffer to the connected socket.
* @returns false if we are done with this client and HTTPServer can skip the next read operation from it.
*/
bool MaybeSendBytesFromBuffer() EXCLUSIVE_LOCKS_REQUIRED(!m_send_mutex, !m_sock_mutex);
//! Used for tests.
//! @{
const std::string& GetRecvBuffer() const { return m_recv_buffer; }
const HTTPRequest* GetRequest() const { return m_req.get(); }
//! @}
protected:
//! Used for tests.
std::string& MutateRecvBuffer() { return m_recv_buffer; }
private:
/**
* Try to read an HTTP request from the receive buffer.
* Updates HTTPRequest.m_state and drains buffer on error.
* @param[in] req A HTTPRequest to read into
* @throws std::runtime_error if request is unreadable or violates protocol
*/
void ReadRequest(HTTPRequest& req);
//! ID provided by HTTPServer upon connection and instantiation
const HTTPServer::Id m_id;
//! Remote address of connected client
const CService m_addr;
//! IP:port of connected client, cached for logging purposes
const std::string m_origin;
/**
* In lieu of an intermediate transport class like p2p uses,
* we copy data from the socket buffer to the client object
* and attempt to read HTTP requests from here.
*/
std::string m_recv_buffer{};
//! Requests from a client must be processed in the order in which
//! they were received, blocking on a per-client basis. We read
//! one request at a time from the socket buffer then pass it to a worker.
std::unique_ptr<HTTPRequest> m_req;
//! Set to true by the I/O thread when a request is popped off
//! and passed to a worker thread, reset to false by the worker thread.
std::atomic_bool m_req_busy{false};
/**
* Response data destined for this client.
* Written to by http worker threads, read and erased by HTTPServer I/O thread
*/
/// @{
mutable Mutex m_send_mutex;
std::vector<std::byte> m_send_buffer GUARDED_BY(m_send_mutex);
/// @}
/**
* Set true by worker threads after writing a response to m_send_buffer.
* Set false by the HTTPServer I/O thread after flushing m_send_buffer.
* Checked in the HTTPServer I/O loop to decide whether to poll the socket for
* writeability or readability.
* Guarded by m_send_mutex so it stays consistent with m_send_buffer's emptiness:
* the two must always be updated together under the same lock.
*/
bool m_send_ready GUARDED_BY(m_send_mutex){false};
/**
* Mutex that serializes the Send() and Recv() calls on `m_sock`. Reading
* from the client occurs in the I/O thread but writing back to a client
* may occur in a worker thread.
*/
Mutex m_sock_mutex;
/**
* Underlying socket.
* `shared_ptr` (instead of `unique_ptr`) is used to avoid premature close of the
* underlying file descriptor by one thread while another thread is poll(2)-ing
* it for activity.
* @see https://github.com/bitcoin/bitcoin/issues/21744 for details.
*/
std::shared_ptr<Sock> m_sock GUARDED_BY(m_sock_mutex);
//! Initialized to true while server waits for first request from client.
//! Set to false after data is written to m_send_buffer and then that buffer is flushed to client.
//! Reset to true when we receive new request data from client.
//! Checked during DisconnectClients() and set by read/write operations
//! called in either the HTTPServer I/O loop or by a worker thread during an "optimistic send".
//! `m_connection_busy=true` can be overridden by `m_disconnect=true` (we disconnect).
std::atomic_bool m_connection_busy{true};
//! Client has requested to keep the connection open after all requests have been responded to.
//! Set by (potentially multiple) worker threads and checked in the HTTPServer I/O loop.
//! `m_keep_alive=true` can be overridden `by HTTPServer.m_disconnect_all_clients` (we disconnect).
std::atomic_bool m_keep_alive{false};
//! Flag this client for disconnection on next loop.
//! Either we have encountered a permanent error, or both sides of the socket are done
//! with the connection, e.g. our reply to a "Connection: close" request has been sent.
//! Might be set in a worker thread or in the I/O thread. When set to `true` we disconnect,
//! possibly overriding all other disconnect flags.
std::atomic_bool m_disconnect{false};
//! Timestamp of last send or receive activity, used for -rpcservertimeout.
//! Due to optimistic sends it may be updated in either a worker thread or in the
//! I/O thread. It is checked in the I/O thread to disconnect idle clients.
std::atomic<SteadySeconds> m_idle_since;
};
/** Initialize HTTP server.
* Call this before RegisterHTTPHandler or EventBase().
*/
bool InitHTTPServer();
/** Start HTTP server.
* This is separate from InitHTTPServer to give users race-condition-free time
* to register their handlers between InitHTTPServer and StartHTTPServer.
*/
void StartHTTPServer();
/** Interrupt HTTP server threads */
void InterruptHTTPServer();
/** Stop HTTP server */
void StopHTTPServer();
#endif // BITCOIN_HTTPSERVER_H