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ld64 is threaded, and uses a worker for each CPU to parse input files. But there's a bug in the parser causing dependencies to be calculated differently based on which files have already been parsed. As a result, builders with more CPUs are more likely to see non-determinism. This looks to have been fixed in a newer version of ld64, so just disable threading for now. There's no noticible slowdown.
3.4 KiB
3.4 KiB