Andrew Toth c913cd9add Disable seek compaction
Seek compaction is causing a cascade effect in the chainstate DB, causing large parts of the database to be rewritten every ~hour.

Every periodic flush writes around 2 MiB. Since this is roughly the `write_buffer_size`, these writes regularly cause the memtable to rotate into a small L0 file. This file has a small seek budget, and with the random UTXO reads done during validation, it can get scheduled for seek compaction quickly.

That seek compaction pushes the small file down to L1. Since most UTXOs are already lower down in L4/L5, many reads that consult this file do not find the key there and continue downward. The bloom filter makes those misses cheap, but LevelDB still decrements the file's seek budget. The file then gets scheduled for another seek compaction, and the same pattern pushes it down through L2 and L3.

The expensive part happens around L3/L4. L4 has many ~32 MiB files holding the bulk of the UTXO set. When LevelDB compacts into L3, it may split the output into many smaller L3 files to limit how much L4 "grandparent" data any one output overlaps. Each of these small L3 files then gets its own small seek budget. Because chainstate keys are hash-random, each small L3 file can still have a broad key range, so many random reads consult it and quickly drain its budget. Once seek-compacted into L4, each tiny L3 file can overlap many L4 files, so compacting a few hundred KiB from L3 can require rewriting hundreds of MiB from L4. Repeating that across many small L3 files can rewrite most of the chainstate.

This is a poor fit for chainstate because UTXO keys are hash-random, the DB is large enough to have many levels, writes are relatively small and periodic, and reads are frequent. The result is that read misses trigger compactions much earlier than size pressure would, and those compactions have very high write amplification.

Disabling seek compaction may leave more files in upper levels for longer, so reads could theoretically consult more files. But Bitcoin Core enables bloom filters for all its LevelDB instances, so these misses are usually cheap in-memory filter checks rather than disk reads.

For the other DBs, the risk is much smaller. They also use bloom filters, and most are smaller and less read-heavy. With fewer levels and less random read pressure, disabling seek compaction should have little effect there.

Co-authored-by: l0rinc <pap.lorinc@gmail.com>

Github-Pull: #35313
Rebased-From: 6bfdb6093bba4710d0f8313ed0113967a8b5176f
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